When sorting the 'Mechs by date you can see all the Star league's LosTech around 2750. I believe this mod does require a number of individual mech assets not included in the mod itself. BattleTech Extended 3025-3057 Commander's Edition 1.9.1.4 ... An optional mod to make flashpoints appear or not based on date, so you wont be discovering a brand new 'Mech, the Raven 1X or Hatchetman 3F in 3052. Posted by 1 year ago. 3025 Plus shouldn't be disabled! Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. Battletech Extended 3025 - Commander's Edition. The product was reissued and updated in 1996 as Technical Readout: 3025 Revised, which was replaced in 2009 by Technical Readout: 3039. Laid the groundwork for future features, check the main page to see what is being worked on. When I get one and go to the mech bay there is no mech, It is just empty. They are from the mod "SLDF Royal Divisions". Pretty much. I generally enjoy difficult/thoughtful games (XCOM long war, dark souls) and so I'm less concerned about difficulty and more about gameplay changes that may expect you to have prior knowledge. It sits on the "Prepping for combat" load screen & doesn't actually load. My recommendation is to play the campaign first without any mods, then once you finish that switch to this mod and start a career. I kept them for the lore. Sorry if this is a stupid question. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. You can disable these by disabling the JK_VariantsCAB mod, default is on. Is there a subreddit for this? Go in there and set the true at the top of the mod.json to false. Excellent, just what we were going for :). Check Out This Mod. Factions using their own 'Mechs, and shops expanded and based on the planet. Man this mod is awesome. Look for Channel_Doyle on either Youtube or Twitch for anyone that is interested. BattleTech Extended 3025 Adds a ton of 'Mechs, vehicles, and variants that are all 3025 lore compliant. I'm running around with 2 freaking locusts & making it work...Sorta. Plus I can keep the Clans where I want them, unknown and 25 years into the future. All the ones listed in the CAB are new models, others are reused existing models. Awesome Mod...installed and running fine. Not loading BT_Extended_3025_Plus because it is disabled Not loading JK_VariantsSkirmish because it is disabled Not loading JK_VariantsStarLeague because it is disabled Building new load order! https://youtu.be/26ktor89pAU, Thanks for the link! Major new features: Start your career from 3025 … Always read through the mod description before you jam it into your game, too. Extended 3025 mod, ironman career mode. ... Go in there and set the true at the top of the mod.json to false. ... Battletech Extended 3025 - Commander's Edition Star League Equipment in relevant Shops Real Hit Chance Main. This is not me being snarky, just not well informed; how us this different from rougetech? I haven’t modded battletech yet is it easy enough to do? I installed from a fresh /mods folder (deleted everything in it then reinstalled all the mod stuff). Within Mods\Timeline\ is a file called event_timeline_set.json. If you check the Mechwarrior 5 trailer, both the Warhammer and the Marauder are in it, and Catalyst Game Labs are using the Marco Mazzoni's Marauder art for the 35 year anniversary of the tabletop game with a Combat Manual featuring the … This looks awesome. These will go over to the main package as mechs are released, some are close! I'm getting certain missions that infinitely load. I have to close the game & restart to recover but I can't do that specific mission. Also when I try to launch a mission with the Berserker the mission just locks up. If so, is there any way to adjust these? There are still substitutes after that, but they actually look like the original mechs they represent as much as they look like the originals they were made as. Thank you for making this work with the community asset bundle, makes it an even easier install to try out. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. I also stream on Twitch if anyone wants to see the mod played live. :). Did they fix the bug that lets Dekker live past the first mission? #80448438 is also a reply to the same post. For example, Long War (1 or especially 2) leaves a lot of the early game open ended. Tons of fixes to mechs to make them lore compliant, Extended 3025 mechs and modded mechs. Thank you to Shadowfox who generously gifted me the Heavy Metal expansion so I could get developing as soon as possible. Tons of fixes to mechs to make them lore compliant, Extended 3025 mechs and modded mechs. Archived. The thing you will be missing is guidance. Force … Make sure you have the CAB 3025 installed, not the big CAB. BattleTech Advanced 3062 began with a dream and a madman. Then just download whatever mods you want into the Mods folder as well. So far I've only had this happen on 1 skull missions but I'm only able to do 0.5 & 1 skull missions so that's a small sample size. Most works in the series are set during the early to middle decades of the 31st century, though a few publications concern earlier ages. This is great! Page 202 of 202 - Battletech Extended 3025 - posted in File topics: Is there an issue with the CAB Model for the Berserker? Now works with the Community Asset Bundle. Thank you so much for putting all the time & effort you have in to this! Just to clarify, if I have JK_Variants and Expanded gear installed, will there be conflict? Close. Optional BT_Extended_3025_Plus mechs folder you can switch on, default is off, these are lore compliant mechs however no suitable model exists and the substitute mech used is clearly something else. New comments cannot be posted and votes cannot be cast, More posts from the Battletechgame community. Technical Readout: 3025 was the first of the series providing game attributes, fluff, and background details for the BattleTech universe. Cicada and Locusts in my starting lance. Mod. Something tells me it will be awhile before I affect the balance of power in the Sphere! Installed it and started a new career with a bunch of crappy lights - I think this is the first time I've used a Locust for real or been happy that it's my Javelin's turn to fire. Still will appear, some mechs will be set, some will draw from the pools. Awful. It's most just copying folders. I do miss some features, but it is pretty nice. There are still substitutes after that, but they actually look like the original mechs they represent as much as they look like the originals they were made as. Page 206 of 206 - Battletech Extended 3025 - posted in File topics: In response to post #88004233. Looks like you're using new Reddit on an old browser. 3062 aims to change some design choices of the base game, just not as … Link to the actual mod here: https://www.nexusmods.com/battletech/mods/387, I am being enticed by this, damn you. Spoiler jrockwell82 wrote: I really like this mod. ... Extended 3025 kept it's scope at a content expansion with small tweaks and improvements. 40. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. Pretty solid little mod. Links to NexusMods and the Discord are in the video description if you need any community help. Between the two, Extended 3025 plays far better for me and isn't laggy much at all, whereas 3062 was super laggy for me and didn't work very well. Close. Battletech Extended 3025 – Commander’s Edition. Page 135 of 204 - Battletech Extended 3025 - posted in File topics: In response to post #80327253. I messed around with the old "battletech mod manager" for a bit before I realized it was ancient and unsupported (lol). From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat. To get used to the game, the vanilla campaign is good for that. Battletech Extended 3025 Commander's Edition is out right now! However you do have to follow all the instructions. The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. This Battletech mod is an unofficial expansion to the base game based on 3025 Battletech. Mech Experience: 5 Reduced Fatigue 15 +1 Piloting Skill anything else later on ? I am looking for the name of the mod who does this and more info about it. That being said, I did revert Battletech to 1.6.2 to play Extended 3025, whereas 3062 is on the new patch (1.7.1, I believe), so that could have something to do with the lag. Overlapping settings, compatability, etc. It has entries for 55 'Mechs, 15 aerospace fighters, 3 LAMs, 4 DropShips and 12 combat vehicles. I remember reading that the 1.4 broke shops for mods and I haven't found any non-vanilla items in shops yet. Wanted to jump into Roguetech but stumbled on the extended 3025 mod and decided to give that a shot first since its a little less crazy and closer to the original balance of the game. Thanks again for the mention. BattleTech's fictional history covers the approximately 1,150 years from the end of the 20th century to the middle of the 32nd. Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/battletech/mods/79. ;). Download Modtek to the Battletech > Mods folder, run the Modtek injector. Fuck Roguetech , this is the mod I've been waiting for. BEX-CE as is will not work with campaign. Generally speaking, if a mod requires an asset or another mod to work, it will be listed on the Nexus/Github page. Creates a more interesting Pokemech experience and adds an element of discovery, those blips will surprise you and give each faction a different feel. New comments cannot be posted and votes cannot be cast, More posts from the Battletechgame community. An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct … Better integration of JK Rarity and Variants, still included but if an update to them mods happens you can overwrite with no issues. Edit: Great to see so many first time modders trying this out! Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/channel_doyle Everything I wanted in the game without all the Roguetech garbage - who plays with Jihad era weapons? 112. Don't know about Expanded gear. In order to be able to ... Related MODs to BattleTech Save Editor. The version of JK Variants included in the Extended mod is more up to date, delete your old versions. Extended CE is not compatible with vanilla game saves. I'm a big fan old the old school Battletech, is this very difficult to install? The Battletech Extended 3025 – Commander’s Edition timeline starts off in 3025, which is exactly the same as vanilla… except it extends the timeline all the way to year 3057. battletech extended 3025 incorporates jks variants mods. One time a restart did work for me to do the mission but 3 others I've tried 3+ times (5 times now on the latest one). MechWarrior: Dark Ages and its related novels take place in the mid 3100s. The Heavy Metal, 1.8 version of the Extended Commander's Edition mod is here. Really stretches out the early game and gets you alot of hours in the little mechs. This video explains the new house specific mech random starts for BTE 3025 V1.6 which is compatible with the Urban Warfare DLC. So satisfying :). Tons of work on the encounters side, more themed per faction, and more variety on AI lances to test your strategy of choice, but still keeping the lances themed to scout lances or cavalry etc. Difficult, no. Is there a way to remove the mechs that are just resized and renamed? Are the shops working? If they don't have have a checkbox they're not in BattleTech Extended. This isn't a complete gameplay overhaul like RT is. The mod is constructed with a ton of different mods which main author TheHaribo tweaked and compiled together to make things easier. It uses existing framework to add lore accurate Mechs from the 3025 setting. https://justpaste.it/7m0ee https://justpaste.it/7815y https://justpaste.it/4sc7z This is in Battletech Extended 3025 - Commander's Edition, but is probably in other big mod pack, and in a stand alone mod. BattleTech mod that helps ground the campaign into the timeline of the universe. This offers 3025, 3039, 3049 and 3053. A newbie would have no idea what they were doing and inevitably fall into gameplay "traps"; e.g. Press question mark to learn the rest of the keyboard shortcuts, That AC/2 Nutter - www.youtube.com/TheEdmon, https://www.nexusmods.com/battletech/mods/387. Am I correct? If I remember right this mod even says that it's not recommended to be used with the campaign. Instead of installing a bunch of disparate mods, users can use this one collection to make the lore of BattleTech much more faithful.Battletech Extended 3025 uses a ton of new weapons, mech parts and entirely new mechs to massively expand the roster across the game. Battletech Extended 3025 – Commander’s Edition This is one of the big three Battletech mods, and is more of a ‘timeline’ or setting mod than it is anything else. Here's a link to a youtuber who is friends with the guy who made it, and is currently playing through a career with the mod enabled. simply put jks variants adds all the non-lostech variants for the vanilla mechs that are not already in game and are available in 3025… Now if just need to add the full map, and my Succession Wars era simulation will be complete. Battletech Extended 3025 is a mod for BattleTech, created by Haree78. Disabling the Extended_Plus directory gets rid of the worst offenders. It's incredible! Now this next mod should be a treat for long-time fans of the BattleTech universe. I like the idea of this mod but running across a resized battlemaster pretending to be something else just ruins the immersion for me. Spoiler Antioche wrote: Ugh...Mechwarrior Experience Chameleon = 2 Or even worse... Wasp =1 Urbanmech =3 Chameleon = 2 It seems to me each mechwarrior only gets three slots..ever... & the lowest number does not get overwritten. Description: An unofficial expansion to the BATTLETECH game based on 3025 lore that includes tons of additional 'Mechs, vehicles, variants, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay. Everything works like a charm and the panic/eject rules are awesome (though I'm not sure if I still agree after my own pilots decide to bug out). Any thoughts would be appreciated; if I can help track down why it's happening please let me know. I've done an overview video showcasing the main features: https://youtu.be/AoNkC3udvbM. Are the added mechs new models, or just recolored/resized old models? 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To install of Harebrained Schemes ' Battletech Turn-Based Strategy game Twitch for anyone that battletech extended 3025 date not set!